Tag: Sound effect
Tetroid Rewrite in the Works
by Marc Melvin on Nov.24, 2008, under Android, Tetroid
The current version of Tetroid has hit somewhat of a brick wall in terms of ability to move forward, and the fact that everyone is making extremely clear in their comments to me is that it is lacking several key features that should’ve been there since the beginning. Since I had never planned on releasing it in the first place, I skipped over some of the seemingly fundamental design elements needed for a successful mobile game, the biggest of which would be the pause feature.
With that being said, I’ve decided to take an all or nothing approach and rewrite Tetroid from scratch, this time following the recommended practices provided by Google. Here are some of the features that I’ll be focusing on:
- There will be a pause feature in the next version, both manual and automatic.
- There will be plenty of room, performance wise, to add in sound effects and animations.
- Multiple styles of play (not just classic Tetris) that should keep the game interesting.
- Online high score system to make it competitive.
This game was my first Android game and my first mobile game, so I’ve learned a lot in the process. I’m going to take one last stab at going back and doing it right from scratch, then I’m going to move on to my next project which should be a much more original, and hopefully way more fun, mobile game.
![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=c0e43483-2eb3-4f1a-ba41-7e419988a5b3)














